AI Insights · Timothy · July 2022
Top 5 Sports Games on Android in Latin America: Q2 2022
In Q2 2022, the top 5 sports games on Android in Latin America showed diverse trends in downloads, revenue, and active users, with significant performance variations across titles.
In the second quarter of 2022, the top 5 sports games on Android in Latin America displayed varied performance trends in terms of downloads, revenue, and active user engagement. The data, provided by Sensor Tower, offers valuable insights into the market dynamics for these popular apps.
EA SPORTS FC™ Mobile Soccer saw a notable increase in weekly revenue, peaking at about $181.6K in the week of May 9. The game's weekly downloads were relatively stable, averaging around 420K-450K, with a peak of 480K in mid-April. Active users fluctuated, reaching a peak of approximately 9.9M at the end of May, before settling around 9.5M by the end of June.
8 Ball Pool experienced consistent weekly revenue, hovering between $64K and $80K throughout the quarter. Downloads remained steady, with a peak of 438K in mid-April. The game maintained an active user base of around 4.8M to 5.3M, though there was a slight decline towards the end of the quarter, finishing at approximately 4.3M.
Dream League Soccer 2024 had a steady revenue stream, typically around $42K to $50K per week. Downloads showed an upward trend, peaking at 330K at the end of May. Active users were around 4.5M to 5.3M, with a notable peak in late May.
Top Eleven Be a Soccer Manager maintained a stable revenue, fluctuating around $35K to $50K weekly. Downloads varied, peaking at 91K in late April. The active user base was consistent, ranging from 387K to 429K, with slight fluctuations throughout the quarter.
eFootball™ 2024 experienced a significant drop in weekly revenue from $113.8K at the end of March to around $6K in mid-May, before recovering slightly to $47.6K by the end of June. Downloads followed a similar trend, peaking at 161K in mid-April before dropping and then slightly recovering towards the end of the quarter. Active users also saw a decline, from around 7.2M in early April to approximately 5.3M by the end of June.
These performance metrics highlight the dynamic nature of the sports gaming market in Latin America. For more detailed insights, visit Sensor Tower.